Stalker where to find artifacts




















After pressing some buttons the device started to beep loudly. A grin formed on the mans face — an Artifact was near. The person took some more iron bits from a small bag on his belt as he took a few steps back. He prepared quietly as failure would result a painful death. A few seconds passed, and the Stalker threw another piece of metal, while starting to run.

Swoosh — the lighting went off as the man sailed through the air, right over the glowing bolt. After landing the man let out a small laugh and took out the beeping device. He started to slowly turn around, all the while listening for louder beeps. At one moment he hit jackpot — the device became louder. Every step forward and the device went louder and louder, faster and faster, up to the moment when it turned into a nonstopping sound.

At the moment the man calmly extended his arm and grabbed for something. At first there was nothing, but then a large, rock like thing appeared, that seemed to glow from the inside. Our Stalker turned around, made the jump over the Anomaly again and began his way back to the Bar, all the while thinking about the uses of the money he'll get from the Barkeep.

Artifacts are items that have been changed by the conditions in the Zone. Artifacts are formed from anomalies , exposed to certain objects or conditions: The combination of an ordinary object s and an anomaly, the degeneration and death of an anomaly or if the anomaly is exposed to certain conditions.

An example is the Crystal where it is a combination of metallic substances and the Burner anomaly. Emissions are known to be the catalyst in the actual creation of an artifact, although scientists in the zone are still unable to explain how this happens. Most artifacts have strange and useful characteristics.

For example, when kept close to the body, some artifacts create a protective field that increases its user's resilience to damage. Others may increase the user's stamina or protect against fire, etc. Most Artifacts generate radiation , their radiation appears to be powerful as it could penetrate the radiation protection from any armor, and artifacts that absorb and destroy radiation like the Crystal or Bubble , which vary from game to game though are needed to be worn in tandem to safely wear these radiation generating artifacts for extended periods, unless one is willing to waste loads of Vodka and Anti-rad.

The radiation though appears to only irradiate when placed very close to the body, placing them inside their back-packs or being near them does not seem to irradiate the carrier.

Topic Archived. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. Boards S. User Info: casparmorch. User Info: Bigj You have to use a detector in an anomaly field. Depending on what type of detector you have it will be easier to find artifacts but the base detector just makes beeps when it detects an artifact and the closer you get to it the faster it beeps.

Once you get close enough with the detector out the artifact will show up on your screen and you can pick it up. I hate pineapple pizza but I don't boycott pizza shops that offer that abomination. User Info: Psalm Yup, anomalies are all marked on your map, so no problems finding them.

Make sure you go artifact hunting with health kits, as you'll need them F1 if you haven't reconfigured your controls. Get you armour repaired after each artifact hunting trip, as it WILL get damaged in the process. Be aware that there are only one or two artifacts at each anomaly but they get recreated after emissions. Watching and waiting, looking above User Info: jbtilley. Best advice I wouldn't even bother searching for artifacts with the detector you start out with.

I got lucky and got a really good detector as a quest reward on the second quest I decided to take on. The detector has a mini-radar screen that tells you exactly where the artifact is.

The quest that gives the detector as a reward dealt with killing all the bloodsuckers in their lair. Look it up if you want, I don't want to give any spoilers. After that the key to finding artifacts is doing what others have mentioned.

You have to get right up on an artifact for it to even become visible. Occasionally you'll see a small fire trail or ripple in the water where there's a moving invisible artifact. Other than that you'll see nothing until you're right up on them. Good luck. I know how it is. I think I finished Clear Sky without having found so much as one artifact. One key difference was that this time around I was willing to "risk" it, expect to take damage and you'll be alright. In Burner anomaly at the Burnt Farmstead.

In Fault anomaly just northwest of the Machine yard. Note: the artifact can become lodged in one of the fissures, exit the anomaly field and return sometimes works or use a shotgun to dislodge the artifact.

In Electro anomalies under pylon just northeast of the Machine Yard. In Electro anomalies under pylon south of the Machine Yard follow the pylons south from location 7. In Springboard anomalies inside Radiation hot spot due north of Sidorovich the Trader. In Springboard anomalies just south of the single train engine wreck on the south bank of the railway line located at the far east end of the railway line. In Springboard anomalies on the east side of the road just south of the exit to Garbage.

From the Stalkers at their base in the Cordon the player has to join the Stalker Faction and capture the Depot in the Garbage from the Bandits. As part of the reward for capturing the Depot the player will receive an artifact - Bubble. Note: the Whirligig anomaly is safe to approach as it is high in the air above the Electro anomalies that are here. In Whirligig anomaly northwest of the Depot this is the same anomaly field as location 1.

In Gas anomalies in the small swamp that is situated southeast of the Depot this is the same anomaly field as location 3. Note regarding locations 3. If this happens one of the artifacts might sink into the ground and be unattainable. Provided the player has not saved the game at this point, exiting the game and reloading the level should solve this. In Burner anomaly inside the Concentration camp compound. In Burner anomaly inside the Concentration Camp compound.

In Whirligig anomalies just northeast of the eastern exit to the Cordon Note: the artifact can become stuck in the hill here or remain suspended in the air, keep prodding the anomalies until the artifact falls to the ground. Note regarding locations 9. The player can capture the Depot on their own or join the Stalker Faction and get a reward plus the Bubble Artifact for capturing the Depot.

In Fault anomaly southeast of the small swamp which is situated just south of Freedom base. In Vortex anomalies amongst Whirligig anomalies just outside the northwest corner of Freedom base. In Gas anomaly on top of the three large storage tanks on the east side of Freedom base. Note: the artifact can remain inside the storage tank, exit the area and return from a different direction - Bubble, Firefly, Kolobok, Meat Chunk, Soul, Stone Blood.

In Electro anomalies just inside the west wall of Freedom base - Enter the main building in Freedom base and go up the stairs on the left to the first floor, jump on the crates in the corner and climb through the window, jump down into the alleyway below and follow it around to the Electro anomalies by the wall.

If the player keeps to the walls on their right on the way to the artifact they will avoid most of the Radiation and Electro anomalies. The Comet anomaly and the Backpack in the elevator stash can also be reached from this area. Note: There are two main ways to exit this area. You can jump over the wall from the guard tower in the corner - There's a stash in a lockbox up here. Alternatively you can turn right past the anomaly onto the grass, around the corner of the building and into an alleyway.

There are a pair of walls to the north, one collapsed against the other, that you can crawl between to bring you just west of the main building. In Electro anomalies inside building in Agroprom Research Institute Stalker Camp This is the floor above location 2, outside and up another flight of steel steps.

In Vortex anomalies in Radiation hot spot inside of claw-shaped rock formation north of Duty base's north-west entrance and just south of the small area of swampland.

Note: The artifact usually rolls down the slope. Disturbing the anomalies seems to trigger the release of the artifact. In Electro anomalies in Radiation hot spot just inside the east gate of the Factory.

Note: the artifact can become lodged in the junk here, use a shotgun to dislodge it.



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